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Asgard's Wrath II

Game Designer IV

Publisher: Meta

Developer: Sanzaru

Platforms: Meta Quest 2, Meta Quest 3

Engine: UE4

  • Owned the design and implementation of 3 critical path levels

  • Paper maps, prototyping, level documentation, level blockout, puzzle design and progression scripting

  • Worked closely with environment artists and system designers to complete the levels

  • Assisted on the design of multiple “Monster Den” side quests

Paper maps and WIP images not included due to company policy

Videos

Screenshot 2026-03-11 160321.png

If I had the chance to re-design this section I would have made the overall level shorter and the individual sections shorter with more forgiving checkpoints​.  I think this was a case of us on the development team being too familiar and good at the game, resulting in it being too difficult.  I think more outside testers would have highlighted the need to make this level a bit more player friendly while still maintaining the intensity.

© 2020 by Casey Holtz

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